

Simple math and it’s pretty much our entire force, so I don’t feel worried about leaving people behind. The Goblins brought thirty, so I sent sixty. Anyways, I may be blind, but I saw you coming. Some call my territory the Unseen Empire, but I think that’s a bit too arrogant. An, ruler of Riverfarm, Protector of Durene’s Cottage, and now sovereign lord of Windrest, Tunslaven, Kiquel, and the surrounding areas. There is no sound in the vision in my head, but I can see the Goblins turning, reacting to the horn call. In the silence of my mind, I can see a figure racing ahead of the group, see him put a horn to his lips and blow.

And I can also sense the second force, not or Goblins, approaching at speed out of the woods. But my senses can see the Goblins-thirty or so-pushing forwards, shouting wordlessly. I’m miles away from the stretch of road, too far away to see the desperate fighting among the wagons or the way the blood mixes with the mud and snow on the ground. Because despite all their preparations, the way the Goblins had carefully snuck into the cave through a back entrance and their had crept along the road, out of view, they had still been seen. Or rather, it had been flawless until now. And the could hardly afford Silver-rank teams to protect them, could they? And if they could…three Hobs were more than a match for a single team.Ī flawless strategy. Away from any kind of large militia or the walls of a city, they could raid and be gone too quick for pursuit. Less, with Skills.īut that window was all the time the Goblins needed. They could make the journey in an hour or two. They hadn’t brought enough guards for a long trip they’d trusted to speed to get them from one town to another. The fought back with their guards, but they were outmatched. Three Hobs lead the lesser Goblins, smashing aside warriors. The raiding force met the few caravan guards hard, killing two of the armed warriors in the first clash. The Humans, lone Gnoll and two half-Elves screamed and tried to form a circle with the wagons, but the Goblins were too quick. They streamed out of a cave where they had been lurking for the last few hours or so and charged down the hill towards the wagons and armed guards. The Goblin raiding force hit the caravan of just past dawn. The problem is that the said bandits and monsters know it. Keeping a road maintained and free of monsters or bandits is crucial to a small town or village’s survival. The point I’m making with all of this is that wagons are important, so roads are important. But bags of holding are very expensive, so wagons rule in low-income areas with less substantial urban development.

So extremely rich cities with powerful Runner’s Guilds like Invrisil can actually out-muscle the local Merchant’s Guild. Give a Runner one of those and they can deliver goods faster and more reliably than a caravan. Or, at least, they would if bags of holding hadn’t been invented. So wagons rule, at least for bulk deliveries. Accordingly, sending a small package instantly from one spot to a point across the world is possible, but the cost is beyond prohibitive. Whereas magic trivializes the issue of sending letters between two -but at a higher cost. The best Runners in the world deliver for and, after all. Indeed, you could say that Runners are by and large more useful for their discretion and ability to deliver messages and items without fear of interception. They might be able to afford a letter in a bulk delivery or a trinket to send to a loved one or relative, but as regular, reliable transportation? Never. True, you could argue that Runners and magic play their own roles, but the price for such deliveries is usually out of reach for the common villager. Island Gurl #456.In this world, the main method of transportation between settlements is with wagons. Some may call you a beer snob because you seek only quality beers. You are the envy of your peers in just about every social interaction.

You are one of the world's most elite beer drinkers - consistently drinking outstanding beers from around the world. WILLIAM+MARY's Beer Rating: A (Outstanding)
